US gaming software developer Unity wants to supercharge its growth in China
The venture will "unlock new opportunities" to enhance cooperation with local companies and increase its investment in research and development to better serve the needs of Chinese creators, Unity said in a statement posted on Chinese social media platform WeChat late on Tuesday.
The San Francisco-based company first entered China in 2012 and has powered many of the country's most popular games with its software tools, including Tencent's (TCEHY) Honor of Kings and miHoYo's Genshin Impact.
Junbo Zhang, who currently serves as Unity's general manager for Greater China, will lead the venture as president and CEO, the company added.
China is the world's largest gaming market since 2017, but investors have lately been concerned about the impact Beijing's internet crackdown and the economic slowdown will have on the industry.
Since late 2020, Chinese authorities have launched a sweeping campaign in an effort to rein in big players in industries ranging from tech and finance to gaming, entertainment and private education. Last August, authorities banned online gamers under the age of 18 from playing on weekdays.
n 2021, China's gaming industry generated a total revenue of nearly $47 billion, up 6.4% from the previous year. While this represents much slower growth than 2020, China's gaming revenue still accounted for more than a fifth of the global market, based on recent estimates by global accounting firm PwC.
In an interview with Chinese tech media site 36kr last month, Zhang, Unity's China head, said the company plans to hire about 1,000 software engineers in China over the next few years. Unity didn't respond to a request for comments about the reported hiring plan.
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